In this episode, we go more into details on why is important to define your 18% exposure even in a 3D CG scene. Also, we see what it means to find the composition exposure point and how everything else relates to this.
Learning Color Management is something that every digital artist needs to know. Whatever you work on, being it Photography, Editing, VFX or anything else, you will, soon or later, need to make sure that your screen is showing the best possible representation of the output your product will end up to.
A multi-part episode about Exposure to understand what it is and how to use it. In Part 3.3: A quick glance at the scopes in DaVinci Resolve How to expose for the 18% in a 3D software, in this case Autodesk Maya.
A multi parts episode to explain what is Exposure and how to check it on different software and discplines and in different ways. In Part 02 (and a bit..): How a Digital Camera works F-Stops T-Stops Exposure Equation
A multi parts episode to explain what is Exposure and how to check it on different software and discplines and in different ways. In Part 02:The tools to measure exposure in any situationGrey cardsX-Rite CheckersSkin tone exposureIRE https://youtu.be/sFTv0-pxN4k